Twisting passage

This is a crooked corridor from the north, with forks to the southwest and south.

> go north
> go west
> go south
> go up
> put the skull and the emerald in the trophy case

crystal skull: Done.
large emerald: Done.

> go east
> open the sack

Opening the brown sack reveals a clove of garlic, and a lunch.

> take the garlic

Taken.

> go west
> go down
> go northeast
> go north
> go north

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Hades

You have entered the Land of the Living Dead. Thousands of lost souls can be heard weeping and moaning. In a corner are the remains of previous adventurers less fortunate than yourself. A passage exits to the north.
Lying in one corner is a beautifully carved crystal skull. It appears to be grinning at you rather nastily.

> blow out the candles then drop the bell and the book

The flame is extinguished.
brass bell: Dropped.
black book: Dropped.

> take the skull

Taken.

> go north
> go up
> go west

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Entrance to Hades

You are outside a large gate inscribed, “Abandon all hope ye who enter here!” The gate is open; beyond you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard. The gate is barred by evil spirits, who jeer at your attempts to pass.

> go south

The spirits block you from passing through the gate.

> attack the gate with the screwdriver

The gate is protected by an invisible force. It makes your teeth ache to touch it.

> ring the bell

A deep peal issues from the bell. The wraiths stop jeering and an expression of long-forgotten terror takes shape on their ashen faces. In your confusion, the candles drop to the ground (and they are out).

> take the candles

Taken.

> light a match

One of the matches starts to burn.

> light the candles with the match and read the book

The candles are now lit.
The flames flicker wildly and the earth trembles beneath your feet. The spirits cower at your unearthly power.
The match has gone out.
The prayer revererates in a deafening confusion. As the last word fades, a heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls.

> go south

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