You are in a small room with exits to the east and south.
There is an exquisite jade figurine here.
In the corner of the ceiling, a large vampire bat is holding his nose.
> go east
You are in a small room with exits to the east and south.
There is an exquisite jade figurine here.
In the corner of the ceiling, a large vampire bat is holding his nose.
> go east
You are at the entrance of an abandoned coal mine. Strange squeaky sounds come from the passage at the north end. You may also escape to the west.
> go north
This small chamber appears to have been part of a coal mine. To the west and south are passages, and a steep metal slide twists downward.
> go west
This is a crooked corridor from the north, with forks to the southwest and south.
> go north
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
> go north
This is a crooked corridor from the north, with forks to the southwest and south.
> go north
> go west
> go south
> go up
> put the skull and the emerald in the trophy case
crystal skull: Done.
large emerald: Done.
> go east
> open the sack
Opening the brown sack reveals a clove of garlic, and a lunch.
> take the garlic
Taken.
> go west
> go down
> go northeast
> go north
> go north
You are in a square room with tall ceilings. A huge mirror fills the south wall. There are exits east and northeast.
> look in the mirror
An ugly person stares back at you.
> go northeast
You have entered the Land of the Living Dead. Thousands of lost souls can be heard weeping and moaning. In a corner are the remains of previous adventurers less fortunate than yourself. A passage exits to the north.
Lying in one corner is a beautifully carved crystal skull. It appears to be grinning at you rather nastily.
> blow out the candles then drop the bell and the book
The flame is extinguished.
brass bell: Dropped.
black book: Dropped.
> take the skull
Taken.
> go north
> go up
> go west
You are outside a large gate inscribed, “Abandon all hope ye who enter here!” The gate is open; beyond you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard. The gate is barred by evil spirits, who jeer at your attempts to pass.
> go south
The spirits block you from passing through the gate.
> attack the gate with the screwdriver
The gate is protected by an invisible force. It makes your teeth ache to touch it.
> ring the bell
A deep peal issues from the bell. The wraiths stop jeering and an expression of long-forgotten terror takes shape on their ashen faces. In your confusion, the candles drop to the ground (and they are out).
> take the candles
Taken.
> light a match
One of the matches starts to burn.
> light the candles with the match and read the book
The candles are now lit.
The flames flicker wildly and the earth trembles beneath your feet. The spirits cower at your unearthly power.
The match has gone out.
The prayer revererates in a deafening confusion. As the last word fades, a heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls.
> go south
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
> wait
Time passes…
A gust of wind blows out your candles!
> go down