Confusing errors for a confusing feature, part two

Last time I gave you the challenge to find a case where the same simple name means two different things, without introducing a new local/parameter/range variable into scope, that produces an error. It seems like it ought to be impossible; if nothing new has been introduced to a local scope then how can name resolution choose two different things? The relevant section of the C# specification ( Invariant meaning in blocks) only gives the example I gave last time, of a local having the same name as a field.

The key to solving the riddle is a little-known rule about resolving a name from a set of possible class members: Continue reading

Confusing errors for a confusing feature, part one

There’s a saying amongst programming language designers that every language is a response to previous languages; the designers of C# were, and still are, very deliberate about learning from the mistakes and successes of similar languages such as C, C++, Java, Scala and so on. One feature of C# that I have a love-hate relationship with is a direct response to a dangerous feature of C++, whereby the same name can be used to mean two different things throughout a block. I’ve already discussed the relevant rules of C# at length, so review my earlier posting before you read on.

OK, welcome back. Summing up:

  • C++ allows one name to mean two things when one local variable shadows another.
  • C++ allows one name to mean two things when one usage of a name refers to a member and a local variable of the same name is declared later.
  • Both of these features make it harder to understand, debug and maintain programs.
  • C# makes all that illegal; every simple name must have a unique meaning throughout its containing block, which implies that the name of a local variable may not shadow any other local or be used to refer to any member.

I have a love-hate relationship with this “unique meaning” feature, which we are going to look at in absurd depth in this series.
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ATBG: randomness

Today on the Coverity Development Testing Blog’s continuing series Ask The Bug Guys I’m turning it around and asking you to figure out why a seemingly correct and totally awesome implementation of random.Next has a serious bug. That’s right, it’s everyone’s favourite game, Spot the Defect! Can you figure out where I wrote a bug without running the program? Check it out.

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Melting aluminum

Today another in my ongoing, seldom-updated series of posts about building my own backyard foundry. Today I’ll describe how the final step works: actually melting and pouring the metal. First, see my previous post on how to make a green sand mold.

Start by assembling all the equipment you’ll need in one place, on a day with no chance of rain. (Click on any photo for a larger version.)

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Comment commentary

A recent highly-voted-up question on Programmers asked what’s wrong with comments that explain complex code? I think quite a bit about how I comment my code but rather than posting an answer on Programmers I thought I’d blog about it a bit here. I already discussed this topic — HOLY GOODNESS TEN YEARS AGO wow I have been writing this blog for a long time —  and everything I said then still applies. But today thanks to Roslyn being open-sourced there is now a large corpus of my code on the internet so I can talk about my comment strategy in the context of real production code. Continue reading

ATBG: Ontogeny, phylogeny and virtual methods

I’m back! As always, I had a delightful August visiting friends and relatives in Canada. It was even more fun than usual because I’ve got a new boat. That is, a new-to-me boat; the boat is almost as old as I am. It’s a 1976 avocado-green Hobie 16. Here’s a video I shot of my first time trying it out: (I recommend watching it in HD resolution.)

Well enough chit-chat, back to programming language design. Today on the Coverity Development Testing Blog’s continuing series Ask The Bug Guys I’ll discuss how C++ is like a discredited theory of evolutionary biology and why that means you should not call a virtual method in a constructor.

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