Immutability in C# Part Five: LOLZ!

My sadly soon-to-be-erstwhile coworker Cyrus made me a lolgeek shirt to go with this series of blog articles:

ShirtFront
ShirtBack

Cyrus, needless to say, is a big goof. Thanks, dude!


Commentary from 2022: When I wrote this post 14 years ago Cyrus was about to leave Microsoft and go work for… Google? maybe? I don’t recall. Anyway, after some time we were very fortunate to get him back at Microsoft and last I checked he was once again on the C# compiler team.

Immutability in C# Part Three: A Covariant Immutable Stack

Now suppose we had a hypothetical future version of C# in which interface covariance worked, and we wanted a covariant immutable stack. That is, we want to be able to implicitly convert an IStack<Giraffe> to IStack<Mammal>.

As we’ve already discussed, this doesn’t make much sense in an array, even though doing so is legal in C# today. If you cast a Giraffe[] to Mammal[] then you can try to put a Tiger into the Mammal[] and it will fail at run time. It seems like the same should be true of stacks — if you cast an IStack<Giraffe> to IStack<Mammal> then you can push a Tiger onto the stack of Giraffes, which should fail, right?

Maybe. Maybe not.

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Immutability in C# Part Two: A Simple Immutable Stack

Let’s start with something simple: an immutable stack.

Now, immediately I hear the objection: a stack is by its very nature something that changes. A stack is an abstract data type with the interface

void Push(T t);
T Pop();
bool IsEmpty { get; }

You push stuff onto it, you pop stuff off of it, it changes. How can it be immutable?

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