I’m going to use the same technique I used for Natural comparisons to do Integer comparisons: make a helper function that returns -1 if x < y, 0 if x == y and 1 if x > y, and then have every entry point simply call that helper function. This way we know that all the operators are consistent. The big difference here of course is that I do not need to have a special case that says that null sorts before any value. Continue reading
Category Archives: C#
ATBG: null coalescing precedence
In the latest episode of the Coverity Development Testing Blog‘s continuing series “Ask the Bug Guys”, I dig into two questions about the null coalescing operator. This handy little operator is probably the least well understood of all the C# operators, but it is quite useful. Unfortunately, it is easy to accidentally use it incorrectly due to precedence issues.
As always, if you have questions about a bug you’ve found in a C, C++, C# or Java program that you think would make a good episode of ATBG, please send your question along with a small reproducer of the problem to TheBugGuys@Coverity.com. We cannot promise to answer every question or solve every problem, but we’ll take a selection of the best questions that we can answer and address them on the dev testing blog every couple of weeks.
Math from scratch, part nine: integer arithmetic
Almost all the Integer operations are simply wrappers around the Natural operations, plus some gear to deal with the signs. Continue reading
Math from scratch, part eight: integers
The integers are an extension to the naturals that closes them over subtraction. Rather than do anything fancy, I’m simply going to say that an integer is a natural with an associated sign, and that zero is always “positive”. We don’t want to end up in a situation where there are two forms of zero, since that is confusing. (We could of course have three signs, positive, negative and zero, but, meh. We don’t gain any great benefits from having a third sign.)
This time however I’m going to make a struct. C# requires that default(SomeStruct), where all the fields are their default values, be a valid value of the type. The default should logically be zero, as it is with all the built-in number types. So rather than checking for null, as we did with the reference type Natural, I’m going to check the sign field for null, which will only be possible if we’ve got a default struct. We’ll simply replace that with zero. (I am in general opposed to modifying the formal parameters of a method; I prefer to treat them as read-only variables. I’ll make an exception in this case because it keeps the code short and clear.) Continue reading
Math from scratch, part seven: division and remainder
We have only two operators left, integer division and remainder. We’ve left the most complicated two operations for last, so let’s tread carefully here.
(Only two? I’m not going to do bit shifting operators; I don’t think of them as operations on natural numbers. If you want them, obviously they are trivial: shifting right is just taking the tail, shifting left is appending a zero bit as the new head. Similarly I am not going to implement the bitwise logical operators. Nor am I going to do the unary plus operator, which wins my award for World’s Most Useless Operator. It is a no-op on both naturals and integers; if you really want it, it’s not hard to write. The unary minus operator makes no sense on naturals; the only legal operand value would be zero.) Continue reading
ATBG: interfaces and increments
On today’s episode of the Coverity Development Testing Blog series Ask The Bug Guys we have two posts. I take on the question does explicit interface implementation violate encapsulation? and my colleague Jon follows up on my previous posting about increment operators to discuss the precedence of the increment operator and bonus, the meaning of local static in C/C++.
As always: if you have a question about some aspect of C, C++, C# or Java programming language design, or want to share an interesting bug that bit you in one of those languages, please send it (along with a concise reproducer of the problem) to TheBugGuys@Coverity.com. We cannot promise to answer every question or solve every problem, but we’ll take a selection of the best questions that we can answer and address them here every couple of weeks.
Math from scratch, part six: comparisons
Getting equality correct is surprisingly tricky in C#. The landscape is a bit of a confusing jumble:
- The
==and!=operators are a syntactic sugar for static method calls, so it is dispatched based on the static (compile-time) type of both operands. object.Equals(object)is a virtual method, so of course it dispatches on the runtime type of its receiver but not its argument. An override on a type T is required to handle any object as an argument, not just instances of T.IEquatable<T>.Equals(T)by contrast takes a T.- For reference types, you’ve got to consider comparisons to null even if it is an invalid value.
That’s four ways to implement equality already and we haven’t even gotten into IComparable<T>.CompareTo(T), which also needs to be able to compute equality. Continue reading
Math from scratch, part five: natural subtraction
Ok, addition and multiplication are in the can. Those are the easy ones because the set of natural numbers is “closed” over those operations. That is, if you have any two naturals then both their sum and their product is also a natural. Not so subtraction! To see why, first we have to state what subtraction really is. Continue reading
Math from scratch, part four: natural multiplication
Last time in this series proper we implemented integer addition recursively; today we’ll jump right in and go to multiplication. Continue reading
ATBG meets math from scratch
In a nice bit of synchronicity my article this week on Ask The Bug Guys, our continuing series on the Coverity Development Testing Blog, is about the differences between the C, C++ and C# interpretation of the ++ operator[1. And of course everything in there applies equally well to the -- operator.] So read that first, and then it will make perfect sense why the increment operator on my Natural class from last time is simply:
public static Natural operator ++(Natural x)
{
if (ReferenceEquals(x, null))
throw new ArgumentNullException("x");
return Add(x, One);
}
As always, if you have a question about a bug in a C, C++, C# or Java program please email it to TheBugGuys@coverity.com along with a concise reproducer of the problem if possible. We can’t answer every question but we’ll pick a sample of the most interesting ones a post an analysis on the dev testing blog.
Next time on FAIC: multiplication.